Forza Motorsport 3 on its way - 2009 ?!

Forza Motorsport 3 under way, release due 2009

UPDATE: 14-Nov-08:

Well people, I’ll be bringing you some VERY good news soon, can’t say too much now, but soon as I can, I’ll be letting you know, suffice to say my “predictions” have born fruit, and we will see Forza 3 in 2009. We will be having some comps based around it, some special events for Australian based gamers and be able to bring you all up-todate information as it happens.

We’ve been working on getting more information for you from MS, as this is the hardest hit url on Forza on the net now. And we owe it to our supporters to keep you updates as we get news to-hand. I can’t say anything specific, but from what I have heard, you’re all in for an ‘amazing’ experience come Forza 3 release time in 2009.

So on with the “wish list” . . . you can wish as much as you want, but I’m sure the guys at MS have nailed down the number and types of cars that will be in Forza 3 - around the 400+ mark I believe (with more via additional Downloadable packs etc). They have most certainly been reading your comments, and many other Forza 2 supporters comments from around the world, and you’ll notice some of those comments and wishes come true in the next iteration I’m sure.

So once I ‘can’ give you more details, you will most certainly get it here FIRST. So stay tuned and I’ll try to squeeze more info out, yet not give away the game all together. That wouldn’t be much fun now, would it. Tell your friends, spread the url and site around, and we’ll keep you well informed.

Well for those who doubted my comments after Forza 2 was released, where I stated that Forza 3 would be coming along in ‘roughly’ 18-24 months - It does seem that Turn10 ‘may’ have the reigns yet again, but details are sketchy at the moment . . . with news coming from Surfer Girl Reviews Star Wars soon. Yes, that’s the name of her blog - work it out with her . . .

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Click the image for XboxOZ360’s Flickr stable of cars

Naturally I’ll be watching this with baited breath, as it’s a game that has got me by the ’short-n-curlies’ that’s for sure. So keep posted, and as news comes to hand, you’ll be the first to know, well perhaps not THE first, but you get my point.

Update:

Here’s an “extensive” Forza 3 Car Wish List put together from one very dedicated guy over at Forzamotorsportnet forums, “Drows” follow the “read More” for the FULL listing.

Plus, what is it that you’d like to see in Forza 3

- hey, that rhymes . .

Some of the things on my Forza 3 Wish List are as follows . .

• First and foremost:

Keep the entire game as a SIM, okay Turn10 . . . !! Do NOT do a Codies on us and turn the game into an arcade abomination. If you do, you’ll loose almost all of your dedicated and loyal fan-base who enjoy building, tweaking and racing the cars on real-world tracks with real-world cars. That IS a certainty . . . just like we know the sun comes up in the morning, if you change the concept of the game now, you’ll loose fans big time.

NEW UPDATE-Addition #3 (23-02-08)

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#3-1 • Ability to upgrade a car when choosing to Download a Vehicle Settings from another Driver’s settings in Career Mode.

One of the biggest bug-bears I find is having to go through a list of upgraded options when you donwnload a vehicles Settings off Forzanet from another drivers vehicle. Selecting, de-selecting various options and upgrades so that t he car is identical to the one the settings apply to

How beautiful would it be, if when we Downloaded the settings, it would automatically choose to give you the “Option” to enable those Upgrades (provided we had enough credits naturally) as well as disable those upgrades we may have fitted earlier, which then simply adds them to our pre-purchased upgrades list for that car. To install at some other time when we needed.

This would eliminate a huge trial and error that is currently the case, especially around wheel, tyre type/compound, width and makes. As these are simply generically listed as Upgraded tyre, type/compound, width, size etc.

#3-2 • A Scalable or Self-Ramping AI that adjusts itself to the current Users abilities.

Currently there are 3 simple Difficulty levels, 2 of which as basically useless on the lower settings (unless racing inthe upper skill levelssuch as R series, where all cars are the same performance levels, and can prove a decent adversay, especially in High Difficulty.

If there were say 5 levels, and also the ability to turn of as an “Option” - scalable/ramping difficulty that went about the normal Highest level. Similar to that availabel in the TOCA series under Custome Difficulty.

Where you can go as high as 125% difficulty. Which definitely ups the anti when racing AI. This would help those of the Forzanet groups practice against some worthy opponents so that they are more skilled when it comes to decent on-line competitions, learn to work with real, hard, want-to-win AI, rather than an AI that you rarely see unless you are overtaking them on the last few laps.

#3-3• In Pit Stops, add ability to fix simple body damage that affect arodynamics:

When we pitstop, we can add a full tank of fuel, new tyres and fix suspension, but what about those all important arodynamics, that actually DO play a role in how a car behaves on the track.

Something as simple such as the “quick-fix body repair option” that enabled the repair of Rear and front airdams as they would normally in a race situation. They could even make this “visually” different, with the addition of Gaffer/duct tape over the offending areas on the front. Much like in the real races.

#3-4 • Custom Races in SP-Career:

Of what a blessing it would be if we could set up races, or a “Series” in SP-Career using High Difficulty AI that incorporated different Classes and tracks so we could fashion a Series that went across a variety of degrees of difficulty, rather than being stuct at a maximum of 6-8 laps all on one Class setting.

Not a Map Editor, as we shouldn’t be able to adjust Real-world tracks, as that’s not what they are designed for. And the game isn’t PGR3/4, but a semi-sim with real world tracks. But give enthusiasts the ability to set up a Home-Grown Series, similar to what is available in say TOCA 2 and TOCA 3 (V8SC’2 and V8SC’3).

We could save these setting and Series, so we could invite those on our Friends List to compete against each other over a Series, rather than single races on Live. This would benefit both XboxLive and the SP-Career mode as well. Giving the SP-Career Mode much more re-playability and likewise with Live.

#3-5 • AI Bots on Live:

With some lobbies not being able to fill all positions quickly, it would be great if there was an option to add a few AI Bot driven cars, choosen from the AI Drivers list, which also had a decent difficulty level allocated to them, depending on the skill of those real-life competitors.

Again, adding even more playability on Live, more races, higher use of Live and greater competion, especially if the AI was Scalable/Rampable and adjusted its self up, or down, according to the players difficulty level exhibited in the race.

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#2-1 • A much better car selection option:

The current long line of cars on screen creates havoc with the games ability to read each car and display it. You can’t skip into classes, or make quick selections, which makes any type of vehicle selection a right pain in the butt.

They need a similar Pit or Race Garage mode to say what is offered in PGR3 that allows you to move cars around into garages to suit different classes, as well as have an area to store those cars you wouldn’t be seen dead in. Offering some choice over where YOU place the cars you have tweaked, painted and regularly race with, so you have instant access to them, without the need to scroll through the entire list of 300 cars to getto the one you want, and, face the possibility of it freezing on you in the process.

Sure, you can add a car to your Favourites List, which places the cars you most like at the front, but if you have an extensive stable of vehicles, it’s still basically the same . . .

Out of all the things on the game, this is my pet hate. It’s the only thing that continually freezes my 360, and you can really hear it crunching the data when you scroll through the cars. Come on Turn10, you can give us something better - please.!

#2-2 • More interaction with crew during pitstops:

Which I believe would add some realism to it and have a Timed pitstop based on damage done to the car, not just a basic full repair and fuel like it currently is in one set time. Much like the various F1 games around. After all, it IS a sim isn’t it. Plus adding some more pit-crew members nd items in the various garages would add to the static pics , as coming in for a pitstop and seeing empty garages, with one guy standing in it is somewhat disappointing. A little thing I know, but one that could add some immersion into the game.

#2-3 • The ability to add DLC to the Career Mode

Rather than just use the tracks they (Trun10) ask us to pay for only in non-competitive races with “yourself” in Time Trials and Free Race mode - Sorry Turn10, that’s boring as bat dropping.

#2-4 • Rear View Mirror in Bonnet Mode:

At least a decent Rearview mirror which IS available in one flying carpet view mode could easily be implemented into the No-The-Bonnet View mode. Not a huge thing to ask for . . or is it . . . ?

#2-5 • A better and more detail Windscreen View Mode

rather than the “just” the on-bonnet view mode would ad a great deal more depth into the game. I understand the huge task it would take to model all the 300 plus care for an interior view, but as decent view-point closer to the windscreen would only require a little bit more car modeling for the designers point of view.

#1-1 • Bring Back The Drag Events properly at the CopperHead Test Track

They were awesome in Forza 1 and there’s a huge following in the Forzamotorsportnet forums that have “unofficial” drag races organized. So the addition of the mode would be definitely welcomed by many

These are just a few items I’d like to see, and I’ll update it as I work on more . . do you have any ideas as to what could be “sensibly” included into the next iteration of the hugely successful Forza Motorsport Franchise . . ? and I mean “sensible - okay . . .

#1-2 • Better Replay abilities in the SP game.:

Currently, the replay and fast-forward/reverse function of the game is terrible . . . A simple speed-fast-forward is all that’s needed. As presently, it chooses where it will fast forward to, and you have no control over it as to just where you want it to stop, other than playing through the entire race section by section. Something along the lines of PGR Series replay system would be great . . .

#1-3 • FULL Mirror effect in the Decal Manager/editor:

Currently, any decal or paint you do on one side, can not be mirrored exactly onto the other dise of the vehicle. Strips come out backwards or upside down. There’s a rough work-a-round for it, but a Mirro Side A to side B would save HEAPs of time and allow those creative types more control over their masterpieces. And some of them are true masterpieces.

#1-4 • More layers in the Paint Editor - Please:

While we though 100 was great in Forza 1, and that 1000 was brilliant in Forza 2, double that in Forza 3 would just be insaine, and allow some really detailed creations. Plus the additions of more various shapes and decals wouldn’t go astray. Plus the ability to perhaps create your own shapes freehand somehow . . ?? Or import Photoshop files. But that has issue with regards to various Copyright issues, so that probaly won’t be considered, but it would be nice.

#1-5 • Additional Real-World Tracks please;

Some were missing from Forza 2 that were well received in Forza 1, all real-world “Race Track” . . .some perhaps some more older ones could make a reappearance, and one or two newer ones. I know Blue Mountains was popular, even if it was wrongly mapped btw, so if you do include it, please get it right this time. Or say Surfers Paradise, Eastern Creek and Phillip Island. As these tracks see international races throughout the year, not just V8 Supercars races.

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News for Gamers Tips N4G

Forza 3 Car Wish List

Acura Integra GSR

Acura MDX

Acura NSX

Acura RSX Type S (2005)

Acura TL

Acura TSX

Alfa Romeo 8C

Alfa Romeo 155 (1993)

Alfa Romeo Spider ( 1966)

Ariel Atom (2006)

Aston Martin DB9

Aston Martin DBR9

Aston Martin Vanquish S (2006)

Aston Martin Vantage (1989)

Audi 5000 Turbo

Audi 90 Quattro

Audi A3 (1999)

Audi A6 2.7T (2001)

Audi A6 4.8T (2001)

Audi A8 W12 (2006)

Audi Quattro (1982)

Audi Quattro GT Coupe (1985)

Audi R10 Diesel

Audi R8

Audi RS4 (2001)

Audi RS6 (2002)

Audi RS6 (2004)

Audi S4

Audi S8

Audi TT 225

Audi TT 3.2L

Bentley Continental

BMW 130i (2006)

BMW 2002Tii (1973)

BMW 335i

BMW E24 M6 Euro-Spec

BMW M1

BMW M3 (1987)

BMW M3 (1996)

BMW M3 (2006)

BMW M3 Competition Package (2004)

BMW M3 CSL

BMW M3 EVO (E30)

BMW M5 (1990)

BMW M5 (2003)

BMW M6 (2006)

BMW M Coupe (1998)

BMW M Roaster

BMW Z3 (2002)

BMW Z8 (2003)

BMW Z4 Coupe (2006)

BMW Z4 Roaster (2006)

Bristol Fighter

Bugatti EB110SS

Bugatti Veyron (2005)

Buick Regal GNX

Chevrolet Camaro (1972)

Chevrolet Camaro (1978)

Chevrolet Camaro (1990)

Chevrolet Camaro SS (2002)

Chevrolet Camaro IROC-Z

Chevrolet Camaro Z28(1969)

Chevrolet Cavalier

Chevrolet Chevelle (1970)

Chevrolet Chevelle (1974)

Chevrolet Cobalt SS (2006)

Chevrolet Corvette (1958)

Chevrolet Corvette (1970)

Chevrolet Corvette (1992)

Chevrolet Corvette C4 (1992)

Chevrolet Corvette C5 Z06 (2004)

Chevrolet Corvette C6 (2007)

Chevrolet Corvette C6 Z06 (2007)

Chevrolet El Camino

Chevrolet Impala SS (1996)

Chevrolet Impala SS (2006)

Chevrolet Monte Carlo SS (1985)

Chrysler 300C SRT8 (2005)

Chrysler Crossfire (2006)

Chrysler ME412

Chrysler Prowler (2002)

Citroën C2 VTS

Citroën C4 VTS

Citroën Saxo VTS

Citroën Xsara VTS

Citroën Ax GTi

Citroën Bx GTi-16

Citroën Xantia VTS

Datsun 240z (1972)

Datsun 280z (1983)

Datsun 510 (1972)

De Lorean DMC-12

DeTomaso Pantera 1973

Dodge Caliber (2007)

Dodge Challenger (1970)

Dodge Challenger (2007)

Dodge Charger (1970)

Dodge Charger SRT8(2006)

Dodge Charger Daytona R/C (2006)

Dodge Dart

Dodge Daytona

Dodge Hennessey SRT-10 Viper Venom 1000 (2005)

Dodge Hennessey SRT-10 Viper Venom 1000 Coupe (2005)

Dodge Intrepid

Dodge Magnum SRT8 (2006)

Dodge Neon

Dodge RT/10 (1995)

Dodge SRT-4

Dodge Viper (2006)

Dodge Viper Team Oreca (1999)

Eagle Talon TSI Turbo (1992)

Ferrari 250 GT (1959)

Ferrari 250 GTO Serie I (1962)

Ferrari 328 (1989)

Ferrari 360 GTC

Ferrari 365 (1968)

Ferrari 365 (1973)

Ferrari 456 (2003)

Ferrari 575 (2006)

Ferrari 575m gtc ( 2003)

Ferrari 599 (2007)

Ferrari 599 GTB Fiorano (2006)

Ferrari 612 Scaglietti (2004)

Ferrari F40 GTE

Ferrari F40 LM

Ferrari F430 Challenge(2006)

Ferrari F430 Spider(2005)

Ferrari F50

Ferrari F50 GT

Ferrari FXX (2006)

Fiat Stilo Abarth

Fiat Grande Punto

Fiat Punto GT

Fiat Punto HGT

Fiat Punto HGT Abarth

Fiat Uno Turbo i.e. 1.3

Fiat Uno Turbo i.e. 1.4

Ford Cortina (MK V)

Ford Escort

Ford Escort Cosworth

Ford Escort Mark II

Ford Falcon (1973)

Ford Focus (2006)

Ford Focus RS

Ford Focus ST (2006)

Ford GT (2006)

Ford GT40

Ford GTX1 (2005)

Ford Mustang (1967)

Ford Mustang (1969)

Ford Mustang (1987)

Ford Mustang (1992)

Ford Mustang (1994-2004)

Ford Mustang (2006)

Ford Mustang Cobra (1997)

Ford Mustang Cobra (2004)

Ford Mustang FR500

Ford Mustang Mach 1 (1970)

Ford Mustang Mach 1 (1971)

Ford Mustang Shelby GT350

Ford Mustang Shelby GT500 (1967)

Ford Mustang Shelby GT500 (2007)

Ford Probe GT (1989)

Ford Probe GTS (1997)

Ford Probe LX (1991)

Ford RS200 (1984)

Ford Serria 4×4

Ford Serria Cosworth

Ford Sierra Cosworth RS500

Ford Sierra Cosworth (Sapphire)

Ford Torino (1970)

Geo Storm

GMC Syclone (1991)

Holden Monaro (1966-1976)

Holden Monaro (2001-2005)

Holden Torana

Honda Accord Coupe (1992)

Honda Civic Del Sol (1995)

Honda Civic EF (1987-1991)

Honda Civic EG (1991-1995)

Honda Civic EK(1995-2000)

Honda Civic (2001-2005)

Honda CRX Si (1988)

Honda Fit

Honda NSX-R

Honda NSX Type S Zero (1999)

Honda Prelude (1992-1996)

Honda S2000

Hyundai Grandeur XG

Infinity G20 Circa (1993)

Isuzu Impulse

Jaguar XJ (1976)

Jaguar XJR-15

Jaguar XK8 (2006)

Jaguar XKR

Kia Amanti

Kia Optima

Kia Rio

Kia Rio 5

Koenigsegg CC8s

Koenigsegg CCR

Koenigsegg CCX

Lamborghini Countach (1989)

Lamborghini Diablo Evolution GTR(1998)

Lamborghini Diablo (2001)

Lamborghini Diablo GTR (1999)

Lamborghini Gallardo (2006)

Lamborghini LP640

Lamborghini Muira (1973)

Lamborghini Murcielago (2006)

Lexus IS350

Lexus SC430

Lincoln Mark VII (1985)

Lincoln Mark V Bill Blass Edition (1979)

Lotus Elise

Lotus Esprit (1987)

Maserati MC12

Mazda 3 Mazdaspeed (2007)

Mazda 6 Mazdaspeed (2007)

Mazda MX-3 Precidia

Mazda Protege

Mazda RX-7 (FC (Second Gen))

Mazda RX-7 (FD (Third Gen))

Mazda RX-8

Mclaren F1

Mclaren F1 LM

Mclaren F1 GT

Mercedes Benz 190 (W201) (1991)

Mercedes Benz SLK (1998)

Mercedes Benz SL (2002)

Mercedes Benz SLK (1998)

Mercedes Benz SLR

Mercury Cougar (1967)

MG Metro 6R4 (1984)

MG MGB (1980)

MG MGF (1997)

MG Midget (1966)

Mini Cooper (1967)

MINI Cooper S John Cooper Works GP Kit

Mitsubishi Eclipse (1999)

Mitsubishi Eclipse (2006)

Mitsubishi Galant VR-4 (1991)

Mitsubishi Lancer Evo

Mitsubishi Lancer Evo II

Mitsubishi Lancer Evo III

Mitsubishi Lancer Evo IV GSR

Mitsubishi Lancer Evo IV RS

Mitsubishi Lancer Evo V (1998)

Mitsubishi Lancer Evo VI GSR

Mitsubishi Lancer Evo VI TME

Mitsubishi Lancer Evo VIII

Mitsubishi Lancer Evo IX

Mitsubishi Lancer Evo X

Mitsubishi Starion (1988)

Nissan 180SX (1996)

Nissan 200SX (1998)

Nissan 240Z (?)

Nissan 260Z (?)

Nizzan 280Z

Nissan 300ZX

Nissan 350Z

Nissan 350Z Nismo

Nissan ALtima SE-R (2006)

Nissan Pulsar GTi-R

Nissan Sentra SE-R (1991)

Nissan Sentra SE-R (2002)

Nissan Silvia (S13) (1991)

Nissan Silvia (S14) (1996)

Nissan Skyline (1970)

Nissan Skyline Nismo 400r (R33) (1996)

Nissan Skyline R32 GT-R

Nissan Skyline R33 GT-R

Nissan Skyline R33 GT-R V-Spec II

Nissan Skyline R34 GTR Mines

Nissan Skyline R34 GT-R Nismo Z-tune

Nissan Skyline R34 GT-R N1

Nissan Skyline R34 GT-R Nur

Nissan Skyline R34 GT-R Tommy Kaira

Nissan Skyline R34 GT-R V-Spec II

Noble M14

Noble M400

Opel Astra GSi

Opel Astra OPC

Opel Kadett GSi

Opel Manta

Opel Meriva OPC

Opel Vectra OPC

Opel Zafira OPC

Osmobile 442 (1970)

Pagani Zonda Clubsport

Pagani Zonda F

Peugot 205 Turbo (1984)

Peugeot 106 1.3 Rallye S1

Peugeot 106 1.6 Rallye S2

Peugeot 106 1.6 Xsi

Peugeot 106 1.6 GTi

Peugeot 205 1.6 Gti

Peugeot 205 1.9 GTi

Peugeot 205 1.3 Rallye

Peugeot 205 T16

Peugeot 205 T16 Evolution

Peugeot 205 T16 Pikes Peak

Peugeot 206 GTi

Peugeot 206 Rc

Peugeot 207 GT

Peugeot 207 GTi (Rc)

Peugeot 306 S16

Peugeot 306 GTi-6

Peugeot 405 Mi16

Peugeot 405 Mi16×4

Peugeot 405 T16

Peugeot 405 T16 Pikes Peak

Peugeot 406 3.0 V6

Peugeot 406 Coupe 3.0 V6

Peugeot 406 Turbo

Peugeot 407 Coupe

Plymouth Cuda

Plymouth GTX

Plymouth Prowler

Plymouth Roadrunner

Plymouth Superbird (1970)

Pontiac Fiero (1988)

Pontiac Firebird (1967)

Pontiac GTO (1968)

Pontiac GTO (2006)

Pontiac Solstice (2006-2007)

Pontiac Trans Am (1988)

Pontiac Trans Am (2002)

Porsche 356 (1955)

Porsche 904 (1964 )

Porsche 911 (1968)

Porsche 911 Carrera (2006)

Porsche 911 GT1

Porsche 911 Turbo (1994 )

Porsche 911 Turbo (2003 )

Porsche 914/4 (1970)

Porsche 914/6 (1975)

Porsche 914/8 (1975)

Porsche 914 STI (2008)

Porsche 917 (1969 )

Porsche 924 Turbo (1983)

Porsche 928 (1985)

Porsche 935 (1978 )

Porsche 944 (1985)

Porsche 968 (1991)

Porsche 993 GT1

Porsche 996 GT1

Porsche 996 EVO GT1

Porsche 997 Carrera S

Porsche 997 GT2

Porsche 997 Turbo

Porsche Cayman (2006)

Porsche GT1 (2000)

Porsche GT2 (2003)

Porsche GT2 (2007)

Porsche RS Spyder (2006)

Renault 5 (1980)

Renault 5 GT Turbo

Renault 5 Turbo

Renault 5 Maxi Turbo

Renault 11 Turbo

Renault 21 Turbo

Renault 21 Turbo Quadra

Renault Clio 16v

Renault Clio Williams

Renault Sport Clio 172

Renault Sport Clio 172 Cup

Renault Sport Clio 182

Renault Sport Clio 182 Cup

Renault Sport Clio 182 Trophy

Renault Sport Clio 197

Renault Sport Clio V6 Phase I

Renault Sport Clio V6 Phase II

Renault Alpine A310 GTA

Renault Alpine A310 GTA Le Mans

Renault Alpine A310 GTA Turbo

Renault Alpine A610 Turbo

Renault 19 16v Phase I

Renault 19 16v Phase II

Renault Laguna 3.0 V6 24v

Renault Megane Coupe

Renault Sport Megane 225

Renault Sport Megane 225 Trophy

Renault Sport Megane 225 F1

Renault Sport Megane 230 Team F1 R26

Renault Safrane 3.0 V6 BiTurbo

Saleen S7

Saleen S7 TT

Saturn Sky (2006)

Scion TC

Seat Ibiza FR

Seat Ibiza Cupra

Seat Leon (2004)

Seat Leon FR

Seat Leon Cupra R

Subaru RX (1989)

Subaru Sti (2005-2006)

Subaru WRX (2001)

Suzuki Escudo Pike peak Edition

Tommy Kaira ZZII

Toyota AE86 Sprinter Trueno GT Apex (1985)

Toyota Celica (1991)

Toyota Celica (1994)

Toyota Celica (7th gen)

Toyota Celica GT-Four (ST205)

Toyota Celica GT-S TRD (2002)

Toyota Levin Gt-apex (1983)

Toyota MR2 (1988)

Toyota Mr2 Spider

Toyota MR2 Turbo

Toyota Soarer

Toyota Supra MKIII

Toyota Supra (4th Gen)

Triumph TR6 (1974)

TVR Griffith

TVR Sagarris

TVR Speed 12

TVR T350

TVR Tamora

Valiant Charger

Volvo 740 Turbo (1989)

Volvo 850

Volvo S60 T5 (2006)

Volvo S80 (2006)

VW R32 (2004)

VW R32(european version) (2006)

VW Beetle (1970)

VW Corraddo

VW Golf GTI VR6 (1998)

VW Golf R32 (2003)

VW GTI (1976)

VW GTI (2006)

VW GTI 16 valve (1992)

VW Jetta GLI 1.8T

VW Jetta GLI VR6 (2003)

VW Rabbit

VW Sirroco (1975)

2008 +

2008 Mazdaspeed Rx-8

Nissan Skyline GTR (2008)

Toyota Supra (2008)

2009 Porsche Panamera

Chevrolet Camaro (2009)

Prototype/P1/Racing

Acemco S7

Lola B06/10-AER (LMP1) Either or the Dyson or HighcroftZytek 06S/

Zytek (LMP1) Zytek Engineering

Porsche RS Spyder (LMP2) Penske

Lola B05/40-AER (LMP2) Intersport Racing

Ford Indigo

Ford GT90

Ford Mustang GT-R

Ford Shelby GR-1

Ford Shelby Cobra

Chrysler Firepower

Mitsubishi Ultimate Evo

Cadillac Sixteen

Acura RDX

Saturn Aura

Opel Astra Deisel

Mazda Ibuki

Jaguar R-D6

Jaguar XK-RS

Lister storm

source:

News for Gamers Tips N4G

550 Responses to “Forza Motorsport 3 on its way - 2009 ?!”

  1. add trucks like chevy 2500 and ford 250 , Add the mustang bullit, and a make a in side view of the car.

    Also off road racing with the trucks would make this game the best

  2. Adding trucks would detract from what the series is aimed at, real-world-sports-car-racing. Trucks and their ilk are best suited for games such as NFS, Burnout, DiRT and NASCAR . . . all of which are not what this game is aimed at.

    While it would be ‘interesting’ to add “specific” on-road versions of “Sports-Trucks” Utes etc, big rig trucks would not suit the game, IMO.

    The biggest downside to adding full interior views is the shear amount of detail required for a HUGE stable of cars, with each one having a different interior view required.

    Th assets of which would add up to a huge amount of disc space, let alone actual 3d work for the artists concerned. A good placement for a windscreen-cam could be a happy compromise, allowing a higher and longer nose shot, with more on-car detail up front, but not have to include each cars interior view.

    I “love” the interior views on racing games, DiRT and PGR3/4 are excellent examples of this, but both have a relatively small stable of cars in comparison to what Forza2 and even Forza 3 may have in the future.

  3. Adding trucks would detract from what the series is aimed at, real-world-sports-car-racing. Trucks and their ilk are best suited for games such as NFS, Burnout, DiRT and NASCAR . . . all of which are not what this game is aimed at.

    While it would be ‘interesting’ to add “specific” on-road versions of “Sports-Trucks” Utes etc, big rig trucks would not suit the game, IMO.

    The biggest downside to adding full interior views is the shear amount of detail required for a HUGE stable of cars, with each one having a different interior view required.

    Th assets of which would add up to a huge amount of disc space, let alone actual 3d work for the artists concerned. A good placement for a windscreen-cam could be a happy compromise, allowing a higher and longer nose shot, with more on-car detail up front, but not have to include each cars interior view.

    I “love” the interior views on racing games, DiRT and PGR3/4 are excellent examples of this, but both have a relatively small stable of cars in comparison to what Forza2 and even Forza 3 may have in the future.

  4. Yes you are a little bit right but you dont want a game that gamers fix to meet their own wants in the game. example forza 2 when the gamers changed their cars for drifting and dragging. And yes making the inside view of the cars might be a little bit much, only if they put in a crap load of cars.

  5. also more bumpers and spoilers for the customization of the automobiles.

  6. ability to changes size of spoilers

  7. With regards to the spoilers, there is currently various spoiler kits available for different models of cars that are produced and sold in the automotive market. So they’ll only be offering “factory” options or aftermarket options, not self customization options. As that then changes the look of the vehicle beyond what the manufactures will allow.

    It’s why aftermarket manufactures pay hefty licensing fees for.

    The aim of the game is it fit in with the various styles of racing, and Forza 1 had drags at the Copperback test fields, and there’s a huge community that supports that in Forza 2, as well as the drifting genre’. So I don’t see them changing at all.

    I’d hate to see the inclusions of such things as truck races, off-road racing etc. as this takes away from the bone-basics of what Forza is about, race track racing at its best.

  8. what about sport bikes?

    or is that to fun for the game

  9. Different style of racing, leave those to the games such as WBK and MOTOGP, as they deal specifically with bikes and their handling characteristics, which differ a great deal from cars. Be a night mare to mix the two, as each would require a dedicated physics engine aimed at each area.

    Remembering it’s not aimed at being an arcade game, but a semi-sim or close to a sim as consoles will allow.

  10. what about these:
    volvo 240 turbo
    bmw m635csi, 850csi, 2002
    mazda eunos cosmo 20b, cosmo sport 1968, furai prototype, 787b, 323gtr familia
    saab 900 turbo, 99 turbo, 9000aero
    caterham/lotus s7
    maserati biturbo, ghibli, quattroporte
    opel calibra turbo, GT
    noble m15, m12
    yamaha ox99

  11. and another thing, there should be a spec page on each car, showing original specs as well as modified specs includiing engine type, displacement, aspiration etc etc.

    I would also love if some of the car had the possibility to ass wide body kits to allow wider tires.

    And a hill climbing track would be awesome.

  12. i would love too see some SUVs and Trucks added to the game, not a whole bunch, but just some of the high end things like the 08 hummer h2, the new ford superduty, and some interesting others, it would just be a nice change to see some cars like that in here for a change, and i would for sure buy this game if there were some suvs and trucks in it

  13. exactly adding a series for truck racing would be fun but wouldnt take away from the main idea of the game.

    yes it would be different from the old forzas but that would let players have more freedom. and the players that get bored easy ( me and my clan) we will find a way to drift with them.

    please add

    the 08 ford mustang bullitt,
    2000 lexus IS300
    07 saleen mustang S302 extreme
    and if you add trucks put the 08 saleen S331 F150

  14. what would be nice is to have more races available to more cars in SP, i mean, some cars if you do them up, even not all the way, still have no viable SP race they can go in.

    also fuel loadouts would be good, if it affected weight and handling.

    mechanical failures?

    sorry, but i like full sims, so to have these as an option would truly round out this game nicely.

  15. I like real sims as well, and prefer them to the arcade style of racers we see so many of. They all become so samey really . .

    If Turn10 offered some aspects as a sim-option as well as having a basic driving mode, where it was easier for the ‘average’ driver, they could pick up two distinct areas of followers.

    The main hassle I have with arcade-drivers is their constant desire to bugger other peoples races by doing damn stupid things. Whereas those who take it serious, ie; those still interested in the game this far out of release, like to race competitively with each other, or with a ramped up AI for those times when Friends are not about.

    As mentioned in the list above, a steady growing (ramping) Ai would be great, one that went over the 100% mark, much like in the last two iterations of TOCA (V8SC’s 2&3), where AI Difficulty could be ramped up to 125% which was bloody scary at time, especially when you enabled full-sim.

    Codies have gone by the way of arcade now, and making basically a PGR clone, while great to look at, it’ll be nothing lik etheir past efforts as fdar as serious racing is concerned. But I do understand their reasoning, as sim’s have a much smaller audience than arcade races do, but, Sims have a much longer standing audience which stays with the series, keeping the game alive well after the initial few weeks or month or so from its release.

    Even now, Forza 2 and Forza 3 rank really high on just this meager site in daily visits, some days it can be our highest views. All from dedicated Forza sites or forums. The Forza community is well over 2 million strong and growing, and I certainly hope Turn10 do not go the way of Codies, as they will certainly lose a great deal of their fan-base, that’s for sure.

  16. change the Pontiac GTO to the best looking year 1965 other wise I might as well be buying shit if you cant get it right

  17. so when exactly does this game come out?

  18. It doesn’t have a release date as yet, but there is suggestions it will be early in 2009 (as indicated in the articles heading) . . .

    Turn10 may also take over the reigns of MS’s PGR franchise, so if that is the case, they will be doing both Forza3 and PGR5 . .but that is something that has not been confirmed one way, or the other. Simply conjecture at this point.

  19. Car wish list looks good and the suggestions put forth were quite what i was thinking… i never acutally got why they didn’t have the rear view mirror in the bonnet mode.

    Additions to the wish list:

    1991 Mercedes 500E
    1988 Mercedes 300E AMG Hammer
    2008 Mercedes E55 AMG Wagon
    2008 BMW M5 Wagon

  20. I dont want to sound obsessive, but no car game apart from GT4 has had an accurate transmission (mercedes has rolling shifts along with the prius and other cars). I want to see real kinds of transmissions and an auto that does kickdowns like a real car, not an auto that holds it in the optimal gear the whole time. Also, some diesel cars/trucks would be cool, and SUV’s like in PGR2.

  21. Hopefully Forza Motorsport 3 is going to come out in a few years time.
    I would like to see more Australian tracks, F1 automobiles (that is, if we manage to get the license for them), V8 Supercars and the Mazda Rx-8 (2004 and 2009) without the MAZDASPEED tuning kit on it already!

  22. they should add a Ford Crown Victoria or “Police Interceptor” but without all the police decals of course that car is fast and great handling.
    Also the interior driving view like PGR3/4 it adds more realism thats what i like and also like a garage thing would be cool like you customize your car on lifts and paint rooms and all that so it feels like your really customizing the car youll feel the atmosphere

  23. How come this list has no Scion Xb’s? They are like the most customizable cars other than civics. Throw them up there

  24. I would like to drive my Volvo C30 in the game.
    How about some weird stuff: pontiac Fiero (lol), the original Mini in its Montecarlo Rally specs, a pick-up…

  25. Can I ask a question of all you Forza freaks :)

    Can you complete the single player ‘campaign’ without fiddling with all the car settings like camber, tyre pressure etc? That is, just using pretty much stock stuff apart from maybe a slight engine tune?

    I don’t have a racer for my 360 and was thinking of Forza 2 but I’m not into the hardcore sim side. I just want to enjoy myself racing and spiff up my car visually.

  26. Yes, you can, as you get into the later phases, you will be using all the R Class cars from R4 through to R1, Plus the two Classic Supercars, the Ford400 GT and the Ferrari P333, both of which HAVE to be run sans any mods at all, and The Ring with them is a right pain in the arse . . . it will take you several attempts and many crashes to get around the track twice in order to finish the series to move onto the final series.

    The whole game can be played with cars as they come, just pic the ones that have the best handling rather than the ones with the highest horsepower, or Speed rating . . Speed isn’t everything, cornering and braking is the winning formular in racing.

    Only thing I woul dfiddle with is tyre pressure, as this can change the handling of the car a little. convert the game to PSI/MPH not metric, an dyou can get a finer tune on the tyre pressure . .

    By default they are set at 30psi F/R . .change it to ‘around 26- 28 Front, and 25-28 rear . . . depending on the drive of the car, Front wheel has lower rating, rear wheel drive has a lower rating for the rear, all wheel drive has them equal or slightly softer on the front.

    If you want some tuning tips, feel free to send me the cars details, the class you’re racing and I’ll suggest the best “stock car for the class, or what small mods you could make to help you use the same car through several classes, so that you get to know the one car and continue to win with it.

    As an example, not sure if I have apic of my Golf R32 up on Flickr, but you can run that as it looks from C Class right through to U Class, and when in U Class, it can have an acceleration setting of 10/10, which gets it off the line and away from other cars faster than you can say whoosh.

    You won’t be disappointed with the game, and remember, if you need pointers or tips, or see a car in my flickr pages you like, I can always sell it to you and recommend the mods and setting so that it handles as best it can. The Lexus Police 360, Lexus Ambulance Chase etc are excellent cars to play with in several classes.

  27. This game needs a lot of things. It needs a better way of rewarding drivers for wins. It needs more cars and a larger variety of cars. Xbox live needs to be more user friendly. This game suffers from a lack of interesting tracks. That is my biggest problem overral are the pretty dissapointing tracks. I hope they continue to improve and Forza 3 stacks up as the Best racing sim out there. But I have a feeling that the next Gran Tourismo is gonna blow it out of the water…

  28. Hey driverS, i share your pain on a few things you have mentioned.

    There is a lack of interesting tracks and down the track when you get to the latter of races you get very bored of the track as you have done it many many times before.

    I’m overly happy with the way they reward players, discounts from going up a car or driver level. Cars and extra money for winning a tournament race. Discounts on car parts and also cars. That to me is enough of a reward.

    Of course GT5:Prologue will be better as it has had more time in development to be honed to perfection. There is no doubt about that, but there is something about GT that just makes it a tad more boring to race. I remember playing GT3 on PS2 and after a while i got really bored of it. Mainly for the fact i was never winning enough money to even buy on upgrade for my car, everything felt much slower that Forza2. and the handling was utterly hard.

    I don’t understand though about GT5: Prologue and GT5 ? Why are they making a prologue and not the next entry to the game.

    As for Forza3 mate im sure Turn10 have something cooking up there sleeve to offer a much better experience in all aspects of Forza2. It’s just the waiting game for now.

  29. @ driverS, So how would you reward drivers then. Currently you get decent amount of $$ (credits), You get discounts from various suppliers, which certainly helps when getting parts and tunning vehicles, which IS what the game is about, and helps the sponsors of the game, without which the game couldn’t be made.

    You get 3 levels of difficulty approvals, which adds up to a heck of a lot of races in different classes etc. You get rewarded with new cars when you reach certain levels which you CAN’T buy, as these are unlocked and awarded to you. So outside all that, what else could you get . . ?

    More cars, there’s over 340 cars when you download all the packs, that one hell of a lot of vehicles to race, tune and enjoy. Many of which are race style vehicles or current Sports versions of Street Driven cars. There’s even an array of 2008 model vehicles just been released incl the Audi R8 which is an absolute stunner.

    Personally I think there’s way too many cars already for a “race Sim” . . . This isn’t Need For Speed, or PGR, it’s along the lines of TOCA or V8SC’s series. A Race Track based racing game, NOT a street racing get away from the cops racer. GT5 is to have 900 cars . what the hell for . . With Forza 2 there’s over 340+ cars from 44 manufactures, from 9 different countries.

    What’s the point in having 900 vehicles if 80% of them are daily hacks . . if Forza trimmed out around 50 - 60 of the current stable, and added say just another 30 - 40 vehicle of some stature, there’d be more than enough to keep you satisfied.

    Tracks, are fine, but we simply need more racing track, like Le Mans, perhaps some of the Australian and NZ tracks, A few from Europe etc. NOT street races through London and the back streets of Sydney. That takes the game away from its roots as a Race Sim, to a genre’ which it is not trying to be . .

    And withbeing bored or tired of the sam eold track, there’s heaps or tracks and different section sof the same race circuit . . You DO realize that in real life racing, the aim is to memorize every little spec of that track, so you know EXACTLY when you can turn in each different car, as each one handles, and performs differently and will not do the same things on the same track as another car will.

    DO real world racers get bored from seeing the same track over and over and over again, sure, but the ART is in mastering it . . Treat it like a Zen state, know when, where and how you can turn and at what speed, then you’ll know your way around it perfectly. Which should be your aim . .Not the fact your aced around it a few times and won a level . . You know how many times I’ve raced Road Atlanta, WAY too many, yet I’m only now becoming so familiar with it, i can turn before the corner, knowing where the car will end up on the way out. That’s what “racing” is about.

    We certainly do not need dune-buggy races, Super Truck races, Desert races or hill climbs and Rally Championships, as that again isn’t what Forza is about. There are plenty of racing games out there covering those genre’s already.

    If they try and cover all aspects of racing, the while game play gets diluted, the physic have to take a knock on as they can’t devote the system to dealing with so many cars in such detail and also make it a good racer at the same time. Corners are cut, which is why we see mediocre racing games with huge stables of cars or trying to cover way to o many disciplines in one game.

    GT5 might well be a great looking game, and have a HUGE amount of cars, but it certainly is NOT a racing SIm by any stretch of the imagination. A sim denotes a sense of realism in many areas related to racing, Such as full damage, not just small cosmetics, full ability to tune suspension, engine, and drive train. GT doesn’t allow these things, as they ‘claim’ that the cost is too great to get approval from the manufactures, yet Forza has their approval from everything from Mazda to Masserati . . .and that’s no mean feat I can tell you.

    As Masserati won’t even let you BUY one of their cars unless THEY approve you and show them you can actually drive the car. You have to pass their tests, even if you had 3 million to pay for one, they still wouldn’t sell you one. Yet they have given Forza (Turn10) permission to show their vehicles in various states of damage from small scratches, to total damage.

  30. I Think that diesel trucks would be awesome. They arefast and could be able to keep up with a car so why not.

    My Duramax would WASTE any Honda ricer crap.

  31. Do you see Diesel Trucks racing alongside full blown racers, or competing in race events with other cars . . It would mean introducing a whole new racing class with its own physics and tuning. Which would only bog down the game when they need to be opening it up.

    If trucks were meant to race vehicles, they’d have races for them in the major circuits . .They don’t as far as I know . . . Nice idea for a street racer game, but Forza isn’t about street racing, it’s about competitive circuit racing . .

  32. id add to that wish list honda civic(2006-2008) normal and si, or atleast the Acura csx type s 2008, would like to race them in forza..DO IT OR IL RACE THEM ON THE STREETS!!! nah just kiddin.. i wont do it unless im drunk…XD o yaaa and i add the gilles villeneuve circuit in montreal…it host some international events and its a sweet track to run at..i like it anyways…

  33. Alright. First off there is nothing wrong with the game, Forza 2 but to make it better yes add cars like 06 GTO 02 Trans Ams WS6 90 IROC 93 Mustang GT 69 Nova SS 70 Chevelle SS 78 Trans Am but as far as new cars go please get the 09 Corvette LS9 08 Dodge Challenger 09 Camaro 03 Lingerfelter Corvette with 1300 HP.

    Another hint to add to the game, When you add superchargers to the old muscle cars have blowers come through the hood. I hate bolt on under the hood superchargers!

  34. I have one issue concerning the Power Adders in the game. The Superchargers and Turbo Chargers lack the sounds. Where are the whines and blow off valve sounds when they are installed on the car? The saleen supercharger sounded awesome in Forza 1.

  35. When I play the game, I play from the bonnet cam (not bumper cam) and you can definitely hear the various motor sounds which are distinctly different when played in 3rd person . . I can hear the turbos cutting in /out, and some of the whins of the chargers etc. Plus some of the gearbox noises when compaired to say a standard transmission, or one without any clutch or flywheel changes.

  36. I would like to hear cars pop and see them blow fire and cloud of smoke from the exhaust would like to see my car smoke on cold weather days when I’m Idling at the starting line widebody kits would make the cars look awesome like the RX7’s from Fujita Engineering better car sounds there not loud enough if you know what I’m talking about like the car sounds in the current game the acceleration and deceleration sound the same I guess they sound different when they make a pop sound check out this video http://youtube.com/watch?v=8ZsFA2pAT1Y&feature=related better damage would be good check out this video http://youtube.com/watch?v=-cwe7tFM3gc hit a wall at 190mph and your engine is going be in your lap the damage in the current game is good but if someone t-bones you there going to smash your door in but the damage stops there in the current game your door should fall off or your wheel should fall off like second video

  37. @ Phil Hey mate, which view do you always race/drive in . . .When in the Bonnet Cam view, I can definitely tell the difference between going up gears and deceleration in gears and also goiing back gears, and especially so if you flick on the rear view (Y) for a second, and it’s as if you’re looking out the window, and sounds a great deal different.

    Give it a try. Many of the Turbo’d cars sound different, with gates closing and dumping gases etc, while the ‘whine’ or the ‘chargers is there.. Newer chargers can sound rather quiet in comparison to the older “jimmy’s” that frequented many a high-horsepowered rig in the past. As the newer ones do have to pass both sound and fuel exhaust emission laws. So the sound is a lot different now.

    Definitely agree with a higher level of visual damage, butthen, they need to draw a line somewhere, as if they up one area of the cars, then they may well have to drop other areas. It’s a fine line with the huge amount of detail and physics involved in just what they have now, let alone greater damage modeling.

    Plus there may well be ‘certain’ limits the manufactures will allow their vehicles to be damaged to. I can’t see Masserati allowing you to completely trash their cars more than they are able to do now.

    Even now, if you are T-boned, you basically can’t race anyway, as the sides and suspension are shot, and there’s little likelihood of even completing a race, let alone being of any sort of competition to those left on the track.

    I do however believe that NPC’s (AI controlled) vehicles, if damaged, should also suffer the same fate as your car. SO if it was totaled, then it should be allowed to role to the side of the track and stay there.

    Butt hen, you suffer the possibility of ’some’ gamers going around and purposefully righting off all the other cars so as to simply finish a race. Which is not what the game is really about..

    I will check out those vids though, thanks for the links . . You might want to check out my new Desert Storm Lambo on Flickr and the to in the Forza 2 page on this site.

  38. If trucks were meant to race vehicles, they’d have races for them in the major circuits .

    Dude, there are truck races on major circuits they race the cabs o these things around race courses a hell of a lot on the major race tracks all over the world, I have no idea why it’s not televised so mch anymore but I can tell you something the crashes are spectacular ;-) they make the tyre walls look like nothing. In my opinion GT4 was a great driving game, really awesome but definitely lacked the sense of speed that forza has and also the damage physics. but hey one day they might get it right. also you can tweak the suspension on GT4 like mad dude I used to spend days tweaking a single car and I can tell you something the little things make a big difference.

  39. oh and I also thing that the addition of bikes would be good. but it would have to be done properly and mayeb they should map the speeds correctly to what they should be. like for example an 06 yamaha R1 can get to 100mph in 5.5 seconds. thats the same as some of the very very fast cars out there. now in pgr4 they fecked that up and the bikes are really rather slow imho. :D

  40. WHAT ABOUT 2009 CORVETTE ZR1 AND CONCEPT CAMARO!!!!!!!!!!!!

  41. OK heres what we have to have in my opinion
    The Atom
    F1 CARS!!
    Ascari A10
    Hennessey Venom GT
    More BMW models
    bugatti veyron
    Super Karts???
    Maybe Sprint cars
    Koenigsegg CCX
    Pagani Zonda F
    ULTIMA GTR
    Suzuki Xtr - VID: http://www.youtube.com/watch?v=m4S2Fedcd-g

    Super bikes would be cool
    But lots of small cars like the Ford Probe GT, those lil maluch cars would be hella funny, just so many cars can be added personally i would love to see everything mentioned lol

  42. @ Matt Yes, they are ones I was looking at, and I’ll add those mentioned above into the list that others have mentions.

    However, I think that is Turn10 started to introduce too many different classes, styles and types of vehicles, bikes, genre’s of race vehicles, they would have to make far too many sacrifices in way too many areas.

    It could well become a game of far too much of everything, and master of none. Right now it’s definitely master of console racing, without a doubt. As with over 2 million users still on board playing the game this far after release. It shows a huge sup[port for what it is RIGHT NOW, let alone what it will be come Forza 3.

    While bikes might be “fun” their physics are completely different, as are karts, midgets and trucks, whereas cars as a whole have a different physics. Add that to the extensive tuning available now that has to be at least kept as is, and hopefully improved upon, can you imagine what resources would be needed to include true physics for all those other race genre’s . . .way too many to even contemplate.

  43. Great car list….Also add Datson 510 1969

  44. I would like to see a bunch of cars that arent listed and heres just a VERY SMALL chunk of that

    Aston Martin DBS
    2007 Subaru STI Limited
    2007 Subaru S204
    2007 Litchfeild Type 25 STI
    Audi